After presenting our first scenario of use at the end of the generative phase, we began creating mockups of screens for our service. We went through several iterations initially, and then we wanted to get feedback from users about the setup process, how they would create a game, and how they would join a game. We had users think-aloud during the paper prototyping session, and we got a lot of feedback.
For the setup process we learned that it is important for users to be able to specify preferences about who they would like to play with for each individual activity. For example, people may be more competitive for tennis but only want to play ultimate Frisbee for fun. When we asked people to pick their activities, many went through the list and saw activities that they have never played before but were curious in trying them out. We found this very interesting that our service had the potential to help introduce people new activities that they otherwise wouldn’t think of trying. We also received good feedback about the ability to specify preferences for who you want to play with, either people were very particular about this, or they would play with anyone.
For creating or joining a game, we found how people wanted to explore the interactive map and how we could better display recommendations. The ability to see how active a person has been, and what sports they have played was ‘cool’ and informative. We also found language that needed to be clarified, places where we could have optional screens, and where the system needed to be more flexible for user’s needs. Overall, the sessions helped us better frame how we should approach the screen limitations of designing for a communication device.